-
Archives
-
Categories
- CasualGameBlogs
- ComputerGamesTag
- Downloadable DVD movies
- Ecommerce strategies reviews
- GamesOnlineTag
- Movies for PDA
- PuzzleGamesTag
- Web Designer Blog
- Winterwolves
-
Search
Links
-
Meta
Archive for January, 2008
31 January, 2008 | No comments
Free Game News: The Great Kitchen Escape
Created by , The Great Kitchen Escape is a brand new . “You are locked in the Kitchen. Look around, search for items, escape form the Kitchen!” The Great Kitchen Escape is a very easy game, recommended for beginners and for all Mateusz Sktunik fans. |
31 January, 2008 | No comments
Jay Is Games: The Great Kitchen Escape
Fresh out of the oven from PastelGames.com is a short but zany point and click room escape game called The Great Kitchen Escape. You start off staring at an extremely colorful kitchen that looks like it was lifted straight from a cartoon. It's an easy point and click game that scores major points for its artwork and slightly wacky puzzles.31 January, 2008 | No comments
Free Game News: The Never Ending Level Game
Did you enjoy and ? If so, I would recommend you give a try to the Never Ending Level Game.
This is a weird and challenging in which you use clues provided on the screen to proceed to the next level.
According to the author Clarence Ball, “if you beat all the levels you win and get your name on a high scores list. This game does start off easy to lure in the unsuspecting, but it gets very hard.”
Until yesterday, there were 132 levels to complete to beat the game; today, 18 new challenging levels have been added by the author, so now there are 150 levels you must complete to beat the game! That’s probably why the game is called the Never Ending Level Game!
31 January, 2008 | No comments
Casual Gamer Chick: Monster Lab: Create a Monster Army
Eidos Interactive announces Monster Lab a new Role Playing Game (RPG) for the Nintendo DS and Nintendo Wii. The goal of the game is to defeat the evil Baron Mharti. Players are only able to beat the evil Baron by becoming a mad scientist and creating a monster army by assembling monsters out of monster parts. Players create monsters from many different monster parts.
Once the monster is created, players control their monster and scour the environment for more ingredients to make more monster parts. Along the way, players will discover other monsters and will need to defeat the monsters in a battle. Monster Lab contains many different quests to embark on, as well as mini-games.
“Monster Lab will offer a wealth of fresh ideas to both Wii and DS players,” said Fabien Rossini, Global Brand Controller, Eidos. “These include gesture based combat, a compelling on-line fighting and trading system and total customization of the player’s monster.”
Monster Lab is set to be released in 2008.
31 January, 2008 | No comments
GameZebo: Go-Go Gourmet Review
Serving a tasty mix of time management and hidden-object discovery, Go-Go Gourmet brings its own dash of cookery craziness to the table for those hungering for some pulse-pounding, restauranteuring action. What's its recipe for success? Don your apron, grab your Ginsu Knives and follow along!
31 January, 2008 | No comments
GameZebo: Cate West - The Vanishing Files Preview
Casual gamers who believe the popular "hidden object" game genre has already reached its peak should reserve their opinion until they click around with Cate West - The Vanishing Files, a highly-polished and story-driven seek-and-find game with many game-play variations to keep things fresh.
31 January, 2008 | No comments
GameZebo: Vogue Tales Review
Just when you thought you'd sewn your last garment, affixed your last ribbon and collected your last tip from a trend-conscious customer, along comes Vogue Tales to prove that fashion-themed time management games are still lingering on the casual game scene like last year's Spring collection on the sale rack.
30 January, 2008 | No comments
Game Producer: Valve Releases Steamworks
I heard about through Indiegamer board and search some more information about this.
Personally, I’ve thought that Valve’s Steam is for game distribution. Now the announcement of Valve’s Steamworks can really become a massive hit in the area of game development.
I think something BIG is happening here. Right now.
Here’s the Steamworks in a nutshell (found via .):
- A complete suite of publishing and development tools - ranging from copy protection to social networking services to server browsing - is now available free of charge to developers and publishers worldwide.
- The same suite of tools used in best-selling PC titles Half-Life 2 and The Orange Box, is available for all PC games distributed via retail and leading online platforms such as Steam. The services included in Steamworks may be used a la carte or in any combination.
- Real-time stats on sales, gameplay, and product activation: Know exactly how well your title is selling before the charts are released. Find out how much of your game is being played. Login into your Steamworks account pages and view up to the hour information regarding worldwide product activations and player data.
- State of the art encryption system: Stop paying to have your game pirated before it’s released. Steamworks takes anti-piracy to a new level with strong encryption that keeps your game locked until the moment it is released.
- Territory/version control: The key-based authentication provided in Steamworks also provides territory/version controls to help curb gray market importing and deliver territory-specific content to any given country or region.
- Auto updating: Insures all customers are playing the latest and greatest version of your games.
- Voice chat: Available for use both in and out of game.
- Multiplayer matchmaking: Steamworks offers you all the multiplayer backend and matchmaking services that have been created to support Counter-Strike and Team Fortress 2, the most played action games in the world.
- Social networking services: With support for achievements, leaderboards, and avatars, Steamworks allows you to give your gamers as many rewards as you would like, plus support for tracking the world’s best professional and amateur players of your game.
- Development tools: Steamworks allows you to administer private betas which can be updated multiple times each day. Also includes data collection tools for QA, play testing, and usability studies.
And here’s what Gabe Newell, president of Valve, commented:
“Developers and publishers are spending more and more time and money cobbling together all the tools and backend systems needed to build and launch a successful title in today’s market. Steamworks puts all those tools and systems together in one free package, liberating publishers and developers to concentrate on the game instead of the plumbing.”
Jason Holtman, director business development at Valve, continues:
As more developers and publishers have embraced Steam as a leading digital distribution channel, we’ve heard a growing number of inquiries regarding the availability of the platform’s services and tools. Offering Steamworks is part of our ongoing efforts to support the needs of game developers and our publishing partners.”
Steam is a leading platform for the delivery and management of PC games (at least non-casual PC games, although there are indie & casual games in Steam) and digital content. There’s over 13 million active accounts (I’m one of them) and more than 250 games (I have one of these too), plus hundreds of movie files and game demos available, Steam has become a frequent destination for millions of gamers around the world.
Is it really free?
I emailed Jason (who might be a “bit busy” :) and asked about Steamworks. I wanted to know more how the system works and what is required from the developers. When I get some more answers and more information, I’ll pass them here.
There was some concern that the tools wouldn’t be 100% free… but we’ll wait and see.
Whatever happens… if you can buy some Valve’s stocks, now would be a good time to do so* :)
Game development in today’s world just started to look even better.
*By this sentence I didn’t mean to give financial stock advice and don’t claim that I would know what will happen. The purpose of this sentence was to show that I think Valve is doing something big here - something that can give more developers the chance to get their games finished and to the market.
If you liked this entry, feel free to to read more similar articles.30 January, 2008 | No comments
Free Game News: Escape the Lab
Escape the Lab the first created by Daniel Hoctor. You find yourself trapped in a lab and a bomb is connected to the electronic lock that blocks the door. If I were you, I wouldn’t cut a single wire here… Be careful, in this game! |
30 January, 2008 | No comments
Free Game News: Submachine 5
Submachine 5 - The Root, the next installment in one of the most popular Room Escape series ever created, is live!
This new episode created by brings us back to the “very first submachine ever built - historically speaking. It was created by an unknown scientist in the early 20th century. This is the place where it all started.”
Mateusz style is unique and each new episode gains in quality as the developer skills improve: Submachine 5 - The Root is no exception!
Go and retrieve the three “wisdom gems”, lost in the subnet, and don’t forget to look for the secrets hidden in the game.
Created by , The Great Kitchen Escape is a brand new . “You are locked in the Kitchen. Look around, search for items, escape form the Kitchen!” The Great Kitchen Escape is a very easy game, recommended for beginners and for all Mateusz Sktunik fans.
Escape the Lab the first created by Daniel Hoctor. You find yourself trapped in a lab and a bomb is connected to the electronic lock that blocks the door. If I were you, I wouldn’t cut a single wire here… Be careful, in this game!