Paqwak - Computer Games

Computer Games - games online, puzzle games … etc

30 January, 2008 |

Game Producer: Valve Releases Steamworks

I heard about Valve’s Steamworks through Indiegamer board and search some more information about this.

Personally, I’ve thought that Valve’s Steam is absolutely amazing system for game distribution. Now the announcement of Valve’s Steamworks can really become a massive hit in the area of game development.

I think something BIG is happening here. Right now.

Here’s the Steamworks in a nutshell (found via Bluesnews.):

And here’s what Gabe Newell, president of Valve, commented:

“Developers and publishers are spending more and more time and money cobbling together all the tools and backend systems needed to build and launch a successful title in today’s market. Steamworks puts all those tools and systems together in one free package, liberating publishers and developers to concentrate on the game instead of the plumbing.”

Jason Holtman, director business development at Valve, continues:

As more developers and publishers have embraced Steam as a leading digital distribution channel, we’ve heard a growing number of inquiries regarding the availability of the platform’s services and tools. Offering Steamworks is part of our ongoing efforts to support the needs of game developers and our publishing partners.”

Steam is a leading platform for the delivery and management of PC games (at least non-casual PC games, although there are indie & casual games in Steam) and digital content. There’s over 13 million active accounts (I’m one of them) and more than 250 games (I have one of these too), plus hundreds of movie files and game demos available, Steam has become a frequent destination for millions of gamers around the world.

Is it really free?
I emailed Jason (who might be a “bit busy” :) and asked about Steamworks. I wanted to know more how the system works and what is required from the developers. When I get some more answers and more information, I’ll pass them here.

There was some concern that the tools wouldn’t be 100% free… but we’ll wait and see.

Whatever happens… if you can buy some Valve’s stocks, now would be a good time to do so* :)

Game development in today’s world just started to look even better.

*By this sentence I didn’t mean to give financial stock advice and don’t claim that I would know what will happen. The purpose of this sentence was to show that I think Valve is doing something big here - something that can give more developers the chance to get their games finished and to the market.

If you liked this entry, feel free to visit GameProducer.net to read more similar articles.

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